Artwork I did for Assassin's Creed Origins. I used ingame models for a lot of the background, and Highrez version of Bayek's model from my colleagues at Ubisoft Helix. The whole artwork is a mix of 2D painting and 3D renders. Original design is from the production team. Thanks to Francis Reigneau for his help on 3D details, Hugo Deschamps and Raphaël Lacoste for DA inputs. And to all others involved. As always, I would not have produce such work all alone :-)